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Post by Kaz Shokuyou on May 7, 2006 1:12:02 GMT -5
Navi: Shinobi.EXE Discription: A ninja Navi. He and Ikazuchi don't get along well. No one knows his true potential except for Kaz. Operator: Kaz Shokuyou Description: Mysterious purple haired boy who is often wearing blue and white and carries around a bag. No one knows much about him. Level: 2 EXP: 200 HP: 520 Elem: Normal Kunai/Shuriken throw: 10dmg - unlimited - no effect [_] [_] [_] - [_] [_] [_] [_] [N] [x] - [x] [x] [x] [_] [_] [_] - [_] [_] [_] Tsurugi: 50dmg - 4x - Attacks with a sword. [_] [_] [_] - [_] [_] [_] [_] [N] [x] - [x] [x] [_] [_] [_] [_] - [_] [_] [_] Fuuma Shuriken : 90 - 2x - charge 1 turn - Throws a shuriken at enemy that stuns. Last row depends where enemy is. [x] [x] [x] - [x] [x] [x] [_] [N] [_] - [_] [_] [x] [x] [x] [x] - [x] [x] [x] Gokakyu no Jutsu: 200dmg - 1x - hp must be at or below 200 to use. Shinobi.EXE blows fires which burns the enemy. [_] [_] [_] - [x] [x] [x] [_] [N] [x] - [x] [x] [x] [_] [_] [_] - [x] [x] [x] Guard: Kawarimi no Jutsu. When used nothing physical happens. When hit after used Shinobi.EXE is replaced by a log for that hit. Can decide which attack to use on.
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Post by Spaten on May 7, 2006 13:31:43 GMT -5
atk 1-needs to be 10dmg atk 2-needs to be 50dmg atk 3-no, just no atk 4-hp below 100 or 200dmg gaurd-no counter
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Post by Spaten on May 7, 2006 13:49:38 GMT -5
gaurd needs a turn restict and atk3 is a bit confusing as to it's range
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Post by Kaz Shokuyou on May 7, 2006 13:52:28 GMT -5
I thought guards were only on for 2 turns so I didn't bother, and the attack 3 is like tomahawkman's semi smart thrown attack.
[x] [x] [x] - [x] [x] [x] [_] [N] [_] - [_] [_] [/e] [x] [x] [x] - [x] [x] [x]
[x] [x] [x] - [x] [x] [_] [_] [N] [_] - [_] [/e] [_] [x] [x] [x] - [x] [x] [_]
[x] [x] [x] - [x] [_] [_] [_] [N] [_] - [/e] [_] [_] [x] [x] [x] - [x] [_] [_]
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Post by Spaten on May 7, 2006 13:55:21 GMT -5
approved
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